The studio
Two people, one dog, and a persistent interest in things breaking
Mycelium Games started the way its namesake spreads — quietly, underground, from a single small idea that turned out to have a lot more beneath the surface than expected. We build small, tactile, slightly feral games that reward curiosity over completion.
We don't chase trends and we don't ship live-service anything. Every project starts as a physical feeling we can't stop thinking about — the give of a slingshot, the weight of a falling shelf — and we build outward from there until it's fun enough to share.
Our philosophy is simple: make the thing feel real in your hands, keep the systems honest, and never let a game overstay its welcome.
2024Founded
1Game shipped
38Shelves broken